Close

1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZG2LgkFdY/LMHpL
Repositorysid.inpe.br/sibgrapi@80/2006/07.18.02.34
Last Update2006:07.18.02.34.36 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi@80/2006/07.18.02.34.37
Metadata Last Update2022:09.13.03.49.17 (UTC) administrator
DOI10.1109/SIBGRAPI.2006.24
Citation KeyRomeiroVelhFigu:2006:HaReCS
TitleHardware-assisted Rendering of CSG Models
FormatOn-line
Year2006
Access Date2024, Apr. 29
Number of Files1
Size647 KiB
2. Context
Author1 Romeiro, Fabiano Segadaes
2 Velho, Luiz Carlos Pacheco Rodrigues
3 Figueiredo, Luiz Henrique de
Affiliation1 Harvard University
2 IMPA
3 IMPA
EditorOliveira Neto, Manuel Menezes de
Carceroni, Rodrigo Lima
e-Mail Addressromeiro@fas.harvard.edu
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 19 (SIBGRAPI)
Conference LocationManaus, AM, Brazil
Date8-11 Oct. 2006
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2006-07-18 02:34:37 :: romeiro -> banon ::
2006-08-30 21:58:46 :: banon -> romeiro ::
2008-07-17 14:11:03 :: romeiro -> administrator ::
2009-08-13 20:38:07 :: administrator -> banon ::
2010-08-28 20:02:24 :: banon -> administrator ::
2022-09-13 03:49:17 :: administrator -> :: 2006
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsCSG
Graphics Hardware
GPU
ray tracing
AbstractCurrent methods that interactively render reasonably complex CSG objects are image based and are severely bandwidth limited. This paper presents a new approach to ray-tracing CSG objects composed of convex primitives that combines spatial subdivision and ray-tracing methods. By performing spatial subdivision on the CSG object until locally it is simple enough to be rendered effectively and efficiently on a GPU, we are able to share the load more evenly between the CPU and the GPU and depend less on bandwidth and more on GPU instruction throughput than current methods, hence obtaining better scalability with newer hardware.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2006 > Hardware-assisted Rendering of...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Hardware-assisted Rendering of...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZG2LgkFdY/LMHpL
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZG2LgkFdY/LMHpL
Languageen
Target Fileromeiro-CSGRendering.pdf
User Groupromeiro
administrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46RFT7E
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.08.00.20 5
sid.inpe.br/banon/2001/03.30.15.38.24 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


Close